![]() ![]() However, don't expect to never see Azria again! It will make its return after beta, and be better than ever.īeta will be wiped when the server goes live. Ticket maps have been removed in favor of Madrigal. Food has been re-done as well, and can be purchased from food NPC's across Madrigal.Ī lot of unnecessary content has been removed that did not improve or overpowered gameplay. We made attempts to ensure no useless items exist in the game. While weaker equipment will have weaker stats, their bonuses will still assist every player in combat. Additionally, all weapons and armor provide stats, including those purchased from NPC's. Instead, we utilize stats such as ATK+, HP+, DEF+, etc. Almost no items provide massive percentage increases for stats. You can exchange your dPoints there for Emeralds, which are used to purchase items from multiple NPC shops in the area. The Cash Shop has been moved to in-game NPC's in Northern Flarine. Ultimate equipment have been replaced by our old Chaos system, which are easily pierced by Gemstones. There is a massive amount of new jewelry as well. Now all jewelry come pre-upgraded, with fixed stats. Upgrading jewelry for ages is a thing of the past. All dungeon instance entrances are now located in Eastern Flarine, with a dungeon and boss shop nearby. Several changes have been made for the sake of convenience and simplicity. Instance dungeons are now also a reliable way of making income, as each boss drops valuable resources that can be sold for penya. Endgame equipment can now be obtained at a steady pace, instead of relying on drop chances. Purple Chips can also be dropped or purchased, and are used to purchase items from monster shops. Dungeons now drop special items 100% of the time, which can be saved up and spent at dungeon shops. To solve the problem of randomized dungeon instance drops, we have completely revamped all dungeon drop pools. World bosses drop another new type of currency, which can be used to purchase weapons, armor, and jewelry from special NPC's in Eastern Flarine. With a new and improved day/night system, experience Madrigal like never before.Īll NPC's have been improved, along with new and exclusive items. Madrigal and its dungeons have been given a complete graphical makeover, while retaining map layouts and structure. Ringmasters now have several new offensive skills as well. Skills have been separated appropriately between classes, and all skills have been made useful. No more dealing with job selection quests, windows, or popups. Jobs are now selected upon character creation, and you stick with that class forever. Only appearances, stats, and usefulness have been changed drastically for balance and gameplay purposes.Īll characters now start at hero, skills and all! All leveling areas have been re-adjusted to compensate for this change. All of your favorite areas are here, layout and all. Nothing has been dramatically altered or changed to the point of being unrecognizable. While many changes have been made to improve FlyFF as a whole, the core of the game remains intact. FlyFF is now more gorgeous than ever, with a complete graphical makeover of Madrigal and its dungeons, while retaining their structure and layouts. End-game content will be more abundant than before, both for casual and hardcore players. We have re-balanced the entire game, stat after stat, as well as re-made several files, allowing us to develop much quicker than before, and release updates faster. FlyFF, as a game, needs to be more fun to play. ![]() Our goal is to prioritize fun, balance, stability, atmosphere and community. With over 400 new items, 1,000 item changes, and access to cFlyFF and multiple game assets, AetherFlyFF makes its return. With a new vision, improved staff structure, and better priorities, we aim to bring AetherFlyFF back to life without the problems that have plagued it in the past. ![]() AetherFlyFF is back, and better than ever. ![]()
0 Comments
Leave a Reply. |
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |